Stylised 3D Character Artist. Passionate about fantasy designs for games and 3D printing.

contact@leviathanamare.com
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Simo Lain

Lit and Unlit Render in Marmoset Viewer

Character Profiles (Render and Wireframe)

Angled Render
Angled Render (Without Mask)
Clothing, Organic and Metallic Material Colour Textures

Simo Lain

Tri Count: 81, 832

Texture Size: 2048 x 2048

This character was created as part of a DND campaign I was in at the time. Simo Lain, a soldier turned mercenary in a far future sci-fi world, with questionable robotic enhancements.

References were first gathered via pinterest and used in a PureRef board to help with the modelling and texture styles.

Initial blockout was created in blender before being taken into ZBrush to create a high poly sculpt.

Said sculpt was taken back into blender for manual retopology and UV unwrapping. The hair, eyes, face and body have seperate materials.

I wanted to create a hand painted PBR texture style to take advantage of the metallic and roughness map.

In Substance Painter a procedural diffuse was created with ambient occlusion, before hand painting the final details.

Finally the optimized model was posed and rendered in Marmoset Toolbag.

Software used:

  • Blender
  • ZBrush
  • Substance Painter
  • Photoshop
  • Marmoset Toolbag 5
  • PureRef